Showing posts with label computer game. Show all posts
Showing posts with label computer game. Show all posts

Tuesday, June 28, 2011

Review » Gears of War Xbox 360 Will Paint your Living Room Red

Review » Gears of War Xbox 360 Will Paint your Living Room Red
It’s probably a safe guess that many of you can’t wait for the next installment of Gears of War 3 to be released on September 20th.  Chances are, though, you already own an Xbox 360. But if some reason you don’t, or need a spiffy upgrade, then you’ll definitely be hip to the Gears of War 3 Xbox 360.  It includes a 320GB hard drive, two wireless controllers, a standard copy of Gears of War 3 the game, a headset, and a download token for bonus game content including the Infected Omen Weapon Pack and the Adam Fenix character for use in multiplayer.

But Microsoft didn’t stop there.  They’ve customized the power and eject buttons with unique sounds from the “Gears of War” universe.  If the $400 price tag is a bit too steep for your wallet, you can also purchase the controllers separately for $60 a pop.

Both the console, game and controllers release on September 20th.
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Review » Redbox Video Game Biz Now Exploding to 21,000 Locations

Review » Redbox Video Game Biz Now Exploding to 21,000 Locations

Today is June 17th, and as promised Redbox has rolled out their video game rental biz nationwide to over 21,000 of their boxes located at super markets, convenient stores and those alike.  They’re offering a wide variety of titles, including new releases such as Infamous 2, L.A. Noire and Duke Nukem Forever.  Much like their movie rental business you can hop online, login and reserve a copy of the game at the closest Redbox.  However, while movies cost $1 for a single night, games are twice that (plus tax).
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Review » Transformers: Dark of the Moon

Review » Transformers: Dark of the Moon
★★★☆☆

The last Transformers game, War for Cybertron, was a fun excapade into the world of Transformers that didn’t take itself too seriously, but was a classic, kid-friendly action-adventure with some surprisingly great multiplayer. The game followed no movie, instead detailing how the war between Autobots and Decepticons started, eventually leading their world to almost utter annihilation.

So what the hell is Dark of the Moon? A $60 4-hour prelude to the movie coming out next week.
Let’s not confuse the issues. Dark of the Moon is every-bit as entertaining and fun to play as War for Cybertron. The single-player campaign features old favorites on both sides of the Transformers character spectrum, and is veritably enjoyable for both adults and kids. Combat is simple, revolving around a two-weapon system, infinite ammo, two special abilities and a melee attack. The familiar voices from the TV show and movies all return, for the most part. It’s just a fun little game.

Review » Transformers: Dark of the Moon

The issue is just how “little” it is. Seven chapters total last about 4 hours on medium difficulty. The entire last level is a boss fight. The plot starts and ends at essentially the same place, where every action taken, even if successful, makes no difference. Defeat a boss? No worries, he’ll just escape at the last second and live on to wreak more havoc. Blow up a facility? It really made no difference anyhow. There literally is no incentive to play the game to actually “beat it” unless you want the achievements.

And it’s far too easy to see just how the game was made when beating the game is a 125 point achievement.
There really isn’t much to say about the single-player campaign. It’s one-player only, has relatively decent graphics and artwork, but the only thing worth noting is how fun it is to watch the Transformers…well, transform. Weapons are standard, combat is fun but not particularly difficult, and once you put in the four hours everything’s set.

Review » Transformers: Dark of the Moon

Multiplayer should be a whole different story, especially considering how fun War for Cybertron was. With identical gameplay and a few more characters and weapons, it shouldn’t have been too difficult. But nobody’s playing online. I had trouble finding a decent game for three days. With only three play modes (team deathmatch, deathmatch and “conquest”, a territory-based gametype), it was far too difficult to actually find players. The few times I did have a game available were fun, but it’s exactly the same as War for Cybertron, just on a smaller scale. Levels can be larger, but use smaller corridors that easily bunch up enemies. The level design isn’t particularly satisfying, and while still fun, I can’t imagine playing for more than a few days because there simply aren’t people to play with.

What all this means is that Dark of the Moon is a movie-game. It doesn’t copy the movie. Instead, it’s a prelude, to warm people up to it. I don’t think it’s fair for Activision to charge $60 for a game this small. It could be an iPhone game, after all. Just a week after release and people are selling it for half-price on sites like Amazon. So unless you want to torture yourself or friends by getting it and waiting for like-minded folk to find you online, rent this bad-boy and send it packing. Because it’s fun…just not worth keeping on the shelf at home.
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Review » InFamous 2

Review » InFamous 2
★★★★½

The tale of Infamous was an interesting one. Cole McGrath wakes up with electrical powers, has to make some pretty harsh choices, and ultimately saves a city by killing his future self, which somehow managed to time travel only to wreak havoc on his own past. Yep. Now Infamous 2 comes around wagging its tale begging us to play, and I’m glad I did.


Infamous 2 is a 3rd person action “shooter”, if you will. It’s a shooter because the majority of combat revolves around playing Zeus, the lightning juggler, though Cole has plenty of other bright and shiny powers. Following a good/evil narrative, players can decide whether to act charitably or selfish, which developer Sucker Punch Studios defines as kind-to-the-point-of-stupidity or being a practical guy, but a jerk. How you behave has minimal influence on the world…in-game characters will either cheer you on or run in fear, and main characters have similar reactions, though choices made in either direction will have different dialog and different reactions to the events unfolding.

Review » InFamous 2Meet the new Cole McGrath…Dammit, why do I keep wanting to say Phelps?

This time, McGrath is saving the city…oh, just a different one. Unoriginal, but it works. All the parkour returns in its clumsy super-powered fashion, and players can take a breath of fresh air knowing they won’t spend 50% of their time scaling buildings. Climbing is faster, and more powers have been added which improve on the need to get in the air. It doesn’t help though that Cole is no longer the only super-powered human, and that everyone else can fly. Thanks for rubbing it in our faces Sucker Punch.
As expected, the world looks brilliant, and it’s no longer about the “urban jungle”. The fictional city of New Marias – a blatant representation of New Orleans, all the way down to a character Nix with a Cajun accent, and plenty of swamp areas and water to avoid. As a sidenote, Cole can’t touch water because it hurts him…how does he drink? How do rainy days interfere with his life? How can this man not make an electrical umbrella, and for that matter, turn himself into a bolt of electricity and just fly? But I digress, the PS3 exclusive looks great and runs very well, though an initial, brief installation is required, which is surprising because Infamous didn’t require an install.

Review » InFamous 2

Instead of Cole fighting, well, himself, the game begins with him evacuating Empire City (aka New York) from “The Beast”, a giant monster of ridiculous power. In this battle things seem to go well until it becomes clear that this boss is indestructible. Fleeing the city to New Marias, Cole and NSA pal Agent Kuo, along with the backstabbing sidekick Zeke search out a number of blast cores to make Cole more powerful. Phew, that was a mouthful. The convoluted plot is actually very well represented, far better than is generally expected from a videogame. Nearly every character is a true product of their lives, and fans of the original game will within minutes forget about Cole’s complete makeover from nasal bike-boy to thoughtful hero-type. Zeke’s constant search for redemption is heartwarming, and the tension between him and Cole is constant. Kuo has her life turned inside out when she is forced to becoming a Conduit – someone with powers – and in her struggle ends up losing grip on reality.

Meanwhile the residents of New Marias are often the dumb AI inhabitants we all expect, but once activated for missions can be exceptional. Even the bad guys have reasonable motives, deranged as they may be. Expecting a game like Infamous 2 to have a proper story would be expecting too much, and Sucker Punch kicked those expectations to the curb and really delivered. I only wish there were more characters to help flesh out the fiction even more, because frankly there are so many places it could have gone. The handful of actual characters, however, is so limited that the game is stuck to whatever we can learn from those eight.



Traversing the giant city, a chore/adventure of its own, is the 2nd part of this trifecta game. The final piece is combat, which is hardly electrifying. Cole has his standard set of lighting bolts, deflections, and hovering abilities. The newer attacks aren’t magnificent in any sense, and they’re certainly worth playing with and investigating. Enemies continue to get more powerful and the standard attacks just stop doing damage, forcing players to adapt. The environment is rarely a component to combat, which is a shame considering how vast it is. All surrounding buildings are good for to steal electricity from. To really get the most out of combat requires ingenuity. Pick up a car, throw it at a group of gun-wielding maniacs, then throw electric grenades at it until it explodes. Unfortunately there’s no incentive for inventive combat, because Cole is so weak that leaving yourself open for attack long enough to do that will likely leave nothing but Swiss cheese.

As Infamous 2 progresses, Cole will earn experience points which can then be used to purchase new powers. Primary and secondary missions, as well as general kindhearted behavior/jackassery will earn XP, though many of the better abilities require playing through quite a few secondary missions. These often range from boring to “well, at least it isn’t another waiting screen in Duke Nukem Forever”. Interestingly, the “multiplayer” aspect of Infamous 2 is mission creation, where players can make secondary missions for anyone to play. Some of the user created missions are amazingly fun and creative, which makes you wonder why all of the in-game missions are identical and oh-so-dull. Why is every hospital and medical clinic in need of the exact same thing?

What makes Infamous 2 great is that it’s a strong game with only a few relative flaws that has excellent fiction. Combine that with strong combat and platforming, and the chance to play for a very long time by playing user-created missions and making your own missions in the enormous city and beyond, and Infamous 2 is a definite keeper.
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Saturday, June 11, 2011

REVIEW: Razer Star Wars Gaming Keyboard


Avid PC Gamers nowadays don’t just settle for ordinary gaming gear when playing their favorite games. Some usually try to make use of special gears like gaming keyboards that can enhance gameplay. And for such reason, Razer has been coming up with new gaming gear that caters to avid gamers and their favorite PC games. For avid fans of the new Star Wars: The Old Republic, here’s a new Razer Star Wars Gaming Keyboard that would help enhance the gaming experience.


The new Razer Star Wars Gaming Keyboard features dynamic adaptive tactile keys that help make macro controls and character skills within easy and convenient reach. This gaming keyboard also features a full color, LCD track panel that can be used for recording macros, as well as go through game information easily. This gaming keyboard also features added programmable keys to enable recording macros without having to disrupt current game play. The new Razer Star Wars: The Old Republic gaming keyboard is available at Razer for US$200.
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Friday, June 10, 2011

REVIEW: Real Racing 2 HD Update Steals Wii U’s Thunder


The Nintendo Wii U may be an innovation in gaming, but it won’t be the first one to introduce the touchscreen controller system to consumers. Real Racing 2 HD, a popular race app on iPad, has announced an update to its previous one that enables users to play the game straight to the TV while using the tablet as the controller. This time, there will be no need for wires to connect the iPad and the TV as users could simply use AirPlay technology to beam every turn straight to the television screen. Users would need an Apple TV or other Mac device connected to the television for this wireless gaming to work. Also, this update would only be made available once iOS 5 is released around fall.

In the meantime, you can download Real Racing 2 HD for $12.99 from the Apple App Store.

Source: Firemint
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